Sound'r Productions Showcase 1-2016

It's been busy at Sound'r. From corporate imagefilms, public service announcements, short movies and documentaries to audio books, forensic audio restoration and of course advertisements; Sound'r has handled a lot of diverse projects in the past few years, a few more recent clips have found their way online and I'd like to share these today. 

The clip below was directed by Jonathan Lennard for As with all clips below, Sound'r was responsible for the full audio post production including sound-, music- and dialogue-editing, sound design, mixing and mastering. 

On the more corporate front we've had the pleasure  of working on several productions for Munich based Blue Silver GmbH's client Trelleborg AB. The first clip was incredibly fun creating the sound effects for and caused quite a bit of dusting to be done afterwards. 

In this second clip it's all about sealing and profiles ... there's an industry for everything!

For my good friends at the Old Continent agency in Brussels I've once again had the pleasure of working on a few projects that I'd like to present below starting with Old Continent introducing themselves. Again all audio post by Sound'r. 

Next up a clip for iDay an NGO doing great work in Africa: 

Some other projects created for the European Commission by Old Continent that we've had the pleasure of working on included the Lux Prize short documentary, The EU Photo competition and more.

Of course many, many more productions have passed through here in the past few months and Ill post more of those once they hit the web. 

Thanks for watching and if you have any questions don't hesitate to get in touch. 

Musikmesse 2015 - end of an era?

As a regular Musikmesse attendee this year's Musikmesse felt different in that quite a few big names (Shure, Fender ...) were missing or were having events outside of the Messe. It left me feeling that the days of Musikmesse are over, especially for sound professionals which the Musikmesse never really catered towards. It's always been focused on establishing trade relations and next year even that seems to be closing down considering that there will be no more trade-visitor only days.

Of course the exhibitors were always open to us sound pro's but if the Musikmesse itself does not cater to us as an audience then companies are of course also reluctant to send in their techs and instead have the Marketing and Sales departments show up in Frankfurt, which sadly for a good few years now has already been the case. It's always been easy to get a sales rep but the tech folks were hard to find. 

In any case, as far as new releases are considered I didn't find that much of interest in the way of sound design (of course nearly everything there makes noise ...) although it's always great to be able to talk to the people who created the tools I use every day, whether it's Røde, Moog, Dynaudio, Yamaha etc. However, it really is nice to be able to see, touch, play with and compare it all in one place. The little synth booths are hard to get past without spending hours fiddling and tweaking but of course one also wants to cover as much ground as possible. I really do hope I'm wrong and Musikmesse does a 180, gathering some of its relevance back and re-targeting not only the sales departments but also the musicians, sound and lighting pros. Anyhow, below, video and photos of some crazy stuff.

Air Guitar, done right!

Blockadillo at Casual Connect Amsterdam

Just a week after launching Blockadillo, Michael Olp (programmer of Blockadillo) and myself set out to hit up Amsterdam for Casual Connect. As always it's been great running into old friends and making new ones as well as exchanging ideas and discussing some of the challenges that the indie scene is facing. Most of which, in my humble opinion, would be solved by stopping to use the term "indie".  

The focus on sound in the "indie" scene is still lacking from my point of view and I'm hoping I was able to clear up a few misconceptions while talking to folks but lots of work is needed there, which is why I was very happy to see Audiokinetic making the rounds as well and letting people know that using a top-notch audio engine is not something reserved for big budget. 

Here are a few impressions from the show:


Blockadillo release date is set: January 22, 2015

After more than a year of development, Blockadillo is slated for worldwide release on several Android stores (Google Play, Amazon and more) on January 22nd, 2015.

The game so far has been available only in Poland and Austria for a couple of months now and has gone into open beta just recently. Now, everyone can get their hands on this fun puzzle platform side-scrolling Armadillo adventure on January 22nd

To find out more or to join the beta check out and we would really appreciate your support with our Epocu campaign which you can find out more about by clicking here.

I will write a bit more about the sound design aspects of this game in a future post, for now I highly recommend checking out the beta!

Game City Vienna

The team behind Blockadillo, Michael Olp (Programmer), David Baroti (Art) and myself (Sound & Music) had a blast presenting Blockadillo to the public for the very first time in Vienna. The game was released in (and currently limited to) Austria the day before the start of the event. We got a lot of great feedback and insights and had a great time with the many other developers presenting their games in the Indie Arena. 

Below are some photos I took at this exceptional venue (Vienna City Hall) in a great city that I can't wait to get back to.