Musikmesse 2015 - end of an era?

As a regular Musikmesse attendee this year's Musikmesse felt different in that quite a few big names (Shure, Fender ...) were missing or were having events outside of the Messe. It left me feeling that the days of Musikmesse are over, especially for sound professionals which the Musikmesse never really catered towards. It's always been focused on establishing trade relations and next year even that seems to be closing down considering that there will be no more trade-visitor only days.

Of course the exhibitors were always open to us sound pro's but if the Musikmesse itself does not cater to us as an audience then companies are of course also reluctant to send in their techs and instead have the Marketing and Sales departments show up in Frankfurt, which sadly for a good few years now has already been the case. It's always been easy to get a sales rep but the tech folks were hard to find. 

In any case, as far as new releases are considered I didn't find that much of interest in the way of sound design (of course nearly everything there makes noise ...) although it's always great to be able to talk to the people who created the tools I use every day, whether it's Røde, Moog, Dynaudio, Yamaha etc. However, it really is nice to be able to see, touch, play with and compare it all in one place. The little synth booths are hard to get past without spending hours fiddling and tweaking but of course one also wants to cover as much ground as possible. I really do hope I'm wrong and Musikmesse does a 180, gathering some of its relevance back and re-targeting not only the sales departments but also the musicians, sound and lighting pros. Anyhow, below, video and photos of some crazy stuff.

Air Guitar, done right!

Blockadillo at Casual Connect Amsterdam

Just a week after launching Blockadillo, Michael Olp (programmer of Blockadillo) and myself set out to hit up Amsterdam for Casual Connect. As always it's been great running into old friends and making new ones as well as exchanging ideas and discussing some of the challenges that the indie scene is facing. Most of which, in my humble opinion, would be solved by stopping to use the term "indie".  

The focus on sound in the "indie" scene is still lacking from my point of view and I'm hoping I was able to clear up a few misconceptions while talking to folks but lots of work is needed there, which is why I was very happy to see Audiokinetic making the rounds as well and letting people know that using a top-notch audio engine is not something reserved for big budget. 

Here are a few impressions from the show:


Game City Vienna

The team behind Blockadillo, Michael Olp (Programmer), David Baroti (Art) and myself (Sound & Music) had a blast presenting Blockadillo to the public for the very first time in Vienna. The game was released in (and currently limited to) Austria the day before the start of the event. We got a lot of great feedback and insights and had a great time with the many other developers presenting their games in the Indie Arena. 

Below are some photos I took at this exceptional venue (Vienna City Hall) in a great city that I can't wait to get back to. 

Impressions from GDC / Gamescom 2014

Another year, another GDC Europe (and a quick stroll through Gamescom). I've been attending the GDC Europe since 2009 and the "real" GDC in San Francisco every now and then (hoping to be there 2015!). It was a blast as always, definitely for meeting old and making new friends and colleagues.  

Click on a thumbnail below to enlarge.